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The entrance to the masquerade is a simple wooden doorway, understated and not at all an indication of what's to come once guests step inside.

The main hall, where the majority of the event will take place, is open and spacious, lit by softly glowing magical lights that bob and weave across the ceiling, casting delicate shadows on the party goers. Towards the walls, there are branches stretching out with yet more lights on them, these in a purple glow to help contribute to the overall softness of the room.

A stage sits at the front of the hall, where the auction will be held later in the evening, and couches line the sides should anyone want to take some time to rest without leaving the main event.

The music doesn't seem to be coming from anywhere in particular, instead filling the room at a level loud enough to be heard without drowning out conversation. It's primarily instrumental, leaning towards the classical end of the spectrum, at least based on a human understanding of music, though only a small number of songs are from Earth composers. The rest are from a variety of worlds, carefully picked to match the theme and to encourage the guests to dance.

Near the entrance, a selection of masks are available as promised, all of them carefully displayed and easy to take.

They come in all shapes and sizes and no doubt you will find the right one for you, each mask seeming to fit perfectly to someone's outfit for the evening. As soon as masks are donned, guests are unrecognizable by sight, smell or voice, although character quirks may give them away. Removing the masks will remove the illusion, but where's the fun in that?

Throughout the evening, strange-looking waiters move throughout the hall with trays of delicate food; the waiters are humanoid, dressed in white robes with simple masks over their faces, but they have no solid form.

The food, though, is very much real. The trays are laden with savory hors d'oeuvres and tiny cakes, all of them easy to eat without worrying about plates or napkins or making a mess of expensive clothing. Everything is, of course, delicious.

Drinks are set to the side of the hall, although anyone under the legal drinking age will find themselves unable to partake. If any guests want a drink that's unavailable, asking a waiter will result in new bottles appearing on the tables, or a specific cocktail being mixed up by a ghostly bartender.

The second hall is smaller and darker in contrast to the first, and rather than ethereal waiters moving through the guests with delicate plates of food, this room features a long table laid with an exquisite banquet. The food is rich and plentiful, replenished by the waiters as each dish runs out, or replaced by equally tempting desserts as the evening goes on.

Once the food finally runs out, the tables are disappeared, and plush couches are set up against the walls, while the center is free for people to use as a secondary dance floor. The music in this room has more of a beat, a mix of pop, dance and electronic, again from a variety of universes, but it caters towards a different kind of dancing than the ballroom-style dancing encouraged in the other hall.

It's a little more of a party atmosphere, if that's what someone is after.

(Late in the evening, this room is where tea and coffee can be found, for anyone wanting a little warming up).

Aside from the two larger rooms, there are doorways lining the halls that open into smaller, more intimate spaces, decorated in a variety of styles, with soft music playing in each room. Some of them have shelves fulled with books, or board and card games set out on the table to encourage a more quiet style of socialization.

The games range from perfectly family friendly to a little more risque, depending on the style of evening the group in the room is after, while one of the rooms contains a set up for karaoke, for anyone who isn't a coward.

Mostly, though, these rooms are simply a place to get away from the crowd.

There are instructions in each room, indicating that music can be changed or items acquired by speaking with any of the waiters, and that the doors can be locked for half hour periods by doing the same. If anyone is after some time in private, away from prying eyes, they're welcome to take it.

The final surprise, for anyone who follows a spiral staircase down to a lower level, is a deep but warm pool, enclosed within what appears to be a natural cave system, although it's most likely not. The pool winds through the rock, creating nooks and crannies for private conversations, or open spaces for anyone in the mood for pool games.

There are magically created bathing suits and towels provided, though the water is dark and skinny dipping won't be frowned upon.

The whole point of the night is to have fun, after all.
faile_neume: (Default)

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faile_neume: (kate beaton)



muse list
dc comics

⇉ STEPHANIE BROWN

( @multiversal )


⇉ KENA KAL-EL

( homeless )


⇉ CASSANDRA CAIN

( homeless )


⇉ ZACHARY ZATARA

( homeless )


⇉ STEPHANIE BROWN

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( code by whambam )


muse list
various

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uglies series
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⇉ JOHANNA MASON

the hunger games
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⇉ ROMANA

doctor who
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⇉ CLIONA DONOVAN

original (lm:a)
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marvel (mcu)
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July 2017

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